I'm very very hilariously new to Blender but am trying to suss out a specific project. I have a complex object created from several different objects, each of which has its own texture image, each texture image made up of 3-5 layered textures, that I want to combine into a single texture image so I can import it into Tabletop Simulator.
I've spent several days stumbling from tutorial to tutorial to tutorial but I cannot for the life of me figure out what I'm doing wrong.
This is the model with the final surface texture I want to bake:
This is the tutorial I've had the most success with:
Here's my bake result:
Which looks broken in my shading tab.
Yet somehow even worse in TTS.
I've tried baking just the Diffuse, as well as changing the Max Ray Distance from 0 to .5, and this is the best result I've gotten yet. What am I doing wrong?