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I would like to "Bevel the face", like so:

I would like the result to be like the one below created by scaling new edge-loops cut by hand and so not very precise.

enter image description here

If is it possible to do so with a modifier and not via geometry would be amazing.

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You can add another loopcut and bevel it.

  1. Add a loopcut to the upper part
  2. Add a Bevel modifier (limited to that loop)
  3. Scale the loopcut down and adjust the bevel

I limited the bevel by Weight, but you can also use vertex group enter image description here

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