0
$\begingroup$

Is there any way to bring a rigged model with smooth corrective modifier effect to unity?

$\endgroup$
1
$\begingroup$

You can apply the modifier to make its effects part of the mesh data.

enter image description here

$\endgroup$
1
  • $\begingroup$ oh now I'm thinking the rigging complicates this a lot, but I'll wait for feedback $\endgroup$ – Allen Simpson Feb 7 at 11:33

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.