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When I increase the point light radius, it ends up creating artifacts on the textures for seemingly no reason.

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Even though I I have High Quality Shadows (High bit-depth and cube map resolution).

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I want to create a smooth texture just like the corner of the photo, but for some reason it ends up creating these squares with what looks like many "vertices".

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    $\begingroup$ Please write in english, use an online translator. $\endgroup$ – susu Feb 6 at 5:25
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Those are Shadow Terminator artifacts. The most common way to deal with them is adding more geometry, usually with a subdivision surface modifier.

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But starting with blender 2.9 you can control the Shadow terminator aritfacts directly in the Object Properties. In the Shading section use the slider for Shadow Terminator Offset:

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  • $\begingroup$ eu uso o eevee e meu modelo ja esta com essa modificação $\endgroup$ – MeguiTaA12 Feb 16 at 5:52
  • $\begingroup$ @MeguiTaA12 this site works in english. $\endgroup$ – susu Feb 16 at 6:27

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