I'm using a hair particle system to create grass in my scene. I've added 3 different blades of grass and 60,000 particles of each. But still Im not getting a realistic grass effect. Is there anything im doing wrong?

I'm using cycles.

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  • $\begingroup$ look at the image behind the model. It is not only the shape of grass that is important, but the many different tones and colors. $\endgroup$
    – susu
    Commented Feb 5, 2021 at 2:04
  • $\begingroup$ Yeah, I know what you mean, But that HDRI is only there for lighting. There is going to be bushes and trees to cover up the difference $\endgroup$
    – Karl
    Commented Feb 5, 2021 at 2:21
  • $\begingroup$ No i mean the grass is not always green, but yellow green, light green, dark blueish green and so on. $\endgroup$
    – susu
    Commented Feb 5, 2021 at 2:22
  • $\begingroup$ You'll get the biggest visual benefit via Material, try using a Colorramp node to define a range of colors like shades of green and yellow. Also, try enabling Interpolated Children in the Hair Physics properties and explore those settings, namely Clumping and Kink. $\endgroup$
    – jackiejake
    Commented Feb 5, 2021 at 2:55
  • 1
    $\begingroup$ as jackiejake says, use the ColorRamp, plug the Input > Object Info node and plug its Random socket into the ColorRamp. Also, play a bit with the rotation of your herb, they all seem to be rotated in the same direction, put a bit of randomness (there's an Advanced option in the Hair panel, have you enabled it?) $\endgroup$
    – moonboots
    Commented Feb 5, 2021 at 6:37


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