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I am trying to make Pathfinder from Apex legends and I am at the neck part, he has some sort of leather scarf for his neck, like the bottom part of the gear stick in a car. I have no idea how to tackle this problem so any suggestions would be appreciated

enter image description here

enter image description here

Here is the object I am trying to make:

And here is the object i compare it to:

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    $\begingroup$ You can use sculpt mode to use cloth tool or if you plan to animate your model use cloth simulation. See some tutorials. $\endgroup$
    – vklidu
    Feb 4, 2021 at 22:53
  • $\begingroup$ are you talking about modeling this part or about the material? $\endgroup$
    – moonboots
    Feb 5, 2021 at 6:44

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Example with Cloth Simulation ...

enter image description here

  • add Cylinder, add horizontal Loop Cuts Ctrl+R 10, to get square net
  • Invert Selection I
  • Assign these top/bottom loops (vertices) to a Vertex Group under Properties Editor > Dara > Vertex Group
  • Add Cloth Simulation and under Cloth Sim Properties > Shape > Pin > choose vertex group
  • I animated top part with a Hook modifier assigned to Empty, but you can parent Cylinder's top (or bottom) vertices to any specific part of your character
  • For a final touch I added Subdivision Surface modifier

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