I've added "follow path" modifier to my armature and insterted keyframes so that the armature follows the path between 0-100 frames (the offset goes from 0.0 to 1.0).

Everything looks fine until I started tweaking walk animations. Because I need the offset of the follow path modifier to be 1.0 at a later frame it messes up my animations and the scale of my curve.

I've searched for 2 days straight and only found one single video about this very topic but the instructions a bit unclear for me. Right after the 1:25 mark. Video link

Is there a better and/or easier way to do this?

  • 1
    $\begingroup$ Not sure this is what you want but you can use a vertex that follows the curve with a Curve modifier (and not a Follow Path constraint), and the armature has a Copy Location that forces it to follow the vertex, see here: blender.stackexchange.com/questions/133012/… $\endgroup$
    – moonboots
    Commented Feb 4, 2021 at 21:16
  • $\begingroup$ Thanks for the reply @moonboots, your solution (most propably my implementation) yields an offset between this "helper" object and the origin of it. Tried to set a new origin to this object but to no avail. The vertices follows the path but when I apply "copy location" modifier to my armature, it only follows the origin of the helper object. Visuals; imgur.com/RkUeLH8 $\endgroup$ Commented Feb 5, 2021 at 7:32


You must log in to answer this question.

Browse other questions tagged .