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I've created a sample with a basic cube so I can explain it better, I'd like to smooth/bevel/round an edge but in one side I've more than one face. On the left you can see my basic cube, on the right side this is what I got when I bevel it multiple faces

As you can see when you have multiple faces bevel is applied accordingly, what I really want is something like what you can see in the picture below:

right one

When you have just one face the bevel is applied to the edge (because you just have one edge...) Is there a way to "round" the edge (this is what I really want) without worrying to much about "subfaces" in my biggest one ? I have a polygon face with lots of "blender faces" in it.

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I come from Lightwave3D and modo, so not that experienced with Blender, but I have tried everything and I just keep getting the same results as you. It looks to me like a limitation of the built-in edge-bevel algorithm, and probably solving with some editing is inevitable.

This is how I would approach this in Blender, given my simple experience so far. I have created a simple demonstration case. Pictures would probably explain the approach better: enter image description here

I would knife-cut the main face at least, although other connected faces might need the same too (as in my case) enter image description here

I would then dissolve the faces that are attached to the target edge enter image description here

and lastly apply the bevel and clean afterwards, if necessary enter image description here

cheers and good luck,

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    $\begingroup$ Blender works best when working with quad based topology. $\endgroup$
    – susu
    Feb 4, 2021 at 18:26
  • $\begingroup$ I was emulating conditions that the OP mentioned in his questions. Specifically, "subfaces", and "I have a polygon face with lots of "blender faces" in it", and the fact that the supplied image shows tri's. I tried with quads after trying the above, and the results were not any better. The built-in edge bevel in Blender has limitations, and sometimes has to be cleaned manually. $\endgroup$ Feb 4, 2021 at 18:40

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