I've created a sample with a basic cube so I can explain it better, I'd like to smooth/bevel/round an edge but in one side I've more than one face.
On the left you can see my basic cube, on the right side this is what I got when I bevel it
As you can see when you have multiple faces bevel is applied accordingly, what I really want is something like what you can see in the picture below:
When you have just one face the bevel is applied to the edge (because you just have one edge...) Is there a way to "round" the edge (this is what I really want) without worrying to much about "subfaces" in my biggest one ? I have a polygon face with lots of "blender faces" in it.