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I am trying to make a folding animation of a complex model. I don't want to use the built in unfold process, because I want it to fold from flat islands into a 3d model. Because of the models complexity I found that the auto generated UV seams seem to work well for my purposes. I was hoping I could translate them in separate objects. I can't find any documentation on this and am fairly new to blender. Does anyone have a suggestion.

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  1. Go to Edit mode, select a seamed edge (red edge) then select: Select> Select Similar>Seam (If the seams aren't marked, go to UV editor, select everething and choose: UV> Seams from Island)
  2. Choose: Edge> Mark Sharp
  3. Go to Object mode and add an Edge Split modifier. Disable Edge Angle, then apply the modifier.
  4. Go back to Edit mode and select Mesh> Separate> By Loose Parts.

enter image description here

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  • $\begingroup$ Thanks you rock! I love the internet :)! $\endgroup$ Feb 4, 2021 at 18:01

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