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I have an object that I di some sculpting on. After baking a displacement map, I wanted to try it out and see if it works. As the scene was dark, I decided to add a light, and things got worse in a way that I didn't expect. I'm not really sure what's going on, but when I change the view mode from material view to render view, my object changes its location. Does anyone have an idea what is going on and how can I fix it?

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  • $\begingroup$ I assume it's cycles render engine ? Could you add the node tree of the material you used ? Specifically how you plugged the displacement map into the output node $\endgroup$
    – Gorgious
    Feb 4, 2021 at 15:35
  • $\begingroup$ Yes, it is in Cycles. I edited with a screenshot of the node tree. $\endgroup$
    – Yogev
    Feb 4, 2021 at 15:39
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    $\begingroup$ You need to plug the texture into the height, not the normal input of the displacement node. Also you can play with the scale if it seems too high $\endgroup$
    – Gorgious
    Feb 4, 2021 at 15:48
  • $\begingroup$ Thank you. The normal and the scale were indeed a problem. $\endgroup$
    – Yogev
    Feb 4, 2021 at 16:11
  • $\begingroup$ @susu I would but I'm pretty sure this is a multi-duplicate which I saw one other like yesterday, but I can't find it... but oh well... $\endgroup$
    – Gorgious
    Feb 4, 2021 at 18:32

1 Answer 1

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You need to plug the texture color into the height, and not the normal input of the displacement node.

You can play with the scale field if the displacement seems too high.

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