I want to make some sort of arm accessory/ cover, but I don't know how I should approach it. Here is a reference picture.
All of them are a cylinder sculpted with multiresolution modifier. Here is what I have:
In the first picture it looks quite close to what I intended but I can't make the holes in it. (because of the sculpting, so I made another one).
In the 2nd attempt I deleted some faces, but forgot about the holes.
Here I could make the holes before sculpting the cylinder, but I destroyed them while making it closer to the object I had in mind ....
This is the raw cylinder with holes in it..
I've tried using the shrinkwrap modifier but it didn't do the trick for me