So I have a globe, made with this texture that I am using as a mask.
I wish for the land to be extruded outwards slightly a la this exactly like this question (see below), with the oceans either completely transparent or excised. Wireframe too (but I can probably do that on my own).
How do I go about doing this? Maybe I am missing something, but mine looked like a very spikey sphere when I tried to do a displacement modifier. I tried several tutorials/SO questions, and I am embarassingly more confused than when I first started.
Thanks for any help you can provide!
Update #1
Right, so progress has been made! I tried susu's suggestion (again) and unlike the first time it worked!
One last thing:
How do I increase the "height" of the displacement? I.e. extrude "outwards" or normal to globe's origin.
- E.g. like in the first image above (see how NE Brazil/Eastern Spain has what appears to be a ~50km vertical cliff, as it would appear to a person).
Given the level of detail, I would imagine that the edges need to be smoothed, possibly significantly crisp? If so, how does one do that?
- So complex topography, e.g. the Chesapeake Bay/coast of Norway would not look like a ball of rubber bands/M.C. Escher having a stroke.
Without "ocean" visible
With "ocean" visible
Materials
Outliner (might be helpful to experts/hapless noobs stumbling across this in the future):
- Scene
- Camera
- displacement globe
- displace sphere
- globe displacement material
- Modifiers
- Subdivision
- solid globe
- solid color sphere
- globe solid material
- Modifiers
- Subdivision
- Sun
- wireframe globe
- Sphere
- globe wireframe material
- Modifiers
- Subdivision
- Wireframe
(as you can see, 3 spheres inside each other, with displacement
sphere extending outwards.