2
$\begingroup$

I have a very low poly character who I have animated to 'sit up' and then move to a pose. I am running a cloth simulation to drop a poncho from out of frame onto the character. The cloth will collide and interact with the 'default' pose of the character, ie how the character stands in edit mode, but will not collide or interact with the character in pose mode. I have attached two photos to demonstrate this, the first is the pose that the cloth should be colliding with and the second is the 'default' pose that the cloth is actually colliding with. I am very new to blender, so you may have to talk to me like I am a 5-year-old! pose that cloth should be colliding with

collision with default pose

$\endgroup$
2
  • $\begingroup$ Look on the modifier stack (select character, properties/modifiers.) Move the collision modifier to the end (bottom) of the stack. $\endgroup$
    – Nathan
    Commented Feb 3, 2021 at 22:37
  • $\begingroup$ Thanks! Didn't realize the collision would apply to the initial pose before the armature movement if the collision was on top of the stack. Makes sense and works now! $\endgroup$
    – luftaffe
    Commented Feb 3, 2021 at 22:43

1 Answer 1

2
$\begingroup$

Thanks to Nathan for the answer!

My modifier stack had the collision on top, which messed with the simulation. I moved the collision to the bottom of the stack and the issue was fixed.

$\endgroup$
2
  • $\begingroup$ Feel free to accept your own answer, and that will close the loop on this question. $\endgroup$ Commented Feb 3, 2021 at 23:00
  • $\begingroup$ @AllenSimpson Thank you for the reminder. $\endgroup$
    – luftaffe
    Commented Feb 11, 2021 at 18:47

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .