0
$\begingroup$

I just started using blender yesterday. I have been following Blender Guru's donut tutorial, and I have gotten pretty far, but now when I try to sculpt, I can barely see the effect, and when I start using the mouse (I.E. clicking the left mouse key to execute the action of sculpting), the whole application just stops, for a few seconds. Literally, 2 hours ago, It was working fluidly, and now it is too laggy to effectively use. I have seen something about a opengl32.dll file being the problem, but when I searched the computer, I got like, 10 opengl32.dll files, and if I delete them all, it will effect my computer badly, since other applications use them too, and when I visit the blender file, I can't seem to find any opengl32.dll files. My computer has 32gb RAM, and it is only a month or two old, so I hardly think it is a computer issue. I even restarted & updated the computer, and the problem persists.

Like I said, just randomly started lagging, and I can't find anything to help. I also don't really know how to put the system info from blender in this post, as there is not a "file" option from what I can see, but when I searched the document with "ctrl + h" nothing regarding opengl32.dll showed up. I really need to continue learning blender, because I need to make assets for Unreal Engine 4. Pls help.

$\endgroup$
0
$\begingroup$

Never mind, It turns out that due to a subdivision surface modifier, too many vertices were being made, and lagged out the application. By not applying the modifier, it stopped the lag.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.