I have an issue where I am trying to render a very complex scene, and I need to cut on my poly count in order to fit it on my GPU. The simplest way is to change modifiers like Sub-division to a lower value, like in my preview, which is all fine and good, but I have hundreds of objects . . . is there a way to render at the Preview settings in the final render? I do know rendering at these lower settings will work as my scene currently renders in the viewport, I just need to know if there is some Python script or something to set all final values to the preview values.

I am using:

  • Blender 2.72
  • Cycles Render Engine

Scene details (preview):

  • 384,000 verts
  • 366,000 faces
  • 237 objects
  • .45 GB Memory

There is a option in the Scene tab of the Proprieties editor called Simplify that limits the maximum number of subdivisions on all objects. In the picture below all objects would be limited to just 2 subdivisions.
Scene setting


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