I am trying to modify an existing simple mesh but am having trouble. It is a disk amulet with a setting ring in the center (extruded and beveled) with a "Gem" setting in the center. Right now everything is a disk with the gem being half a sphere. I would like to turn the setting disk and the gem into an oval shape rather than the disk shape while the outside disk stays the same. I have imported the model and have selected the points of the mesh that represent the setting disk but do not know how to modify the shape. Any help would be appreciated.
There are a few ways to do this. Here's an easy one.
- Deselect everything.
- Select the vertex at the very top of the hemisphere
- use CTRL–+ to add to the selection until you've selected all of the vertices you want to include. (Alternatively you can use circle or lasso select.)
You'll have a selection that looks like this, roughly:
- scale in the X direction to fix the X axis of the oval (shortcut SX)
- scale in the Y direction to fix the Y axis of the oval (shortcut SY)
Of course, you may need to scale in only one direction to get the shape you want.