1st of all i'm a beginner in blender or in modeling in general
so my apologizes if I use the wrong terms to explain my issue.
At some point I want to "transform" a side view 2d shape, in a circular object that rotate around an edge of it.
so having this 2d shape:
that I want transform to a 3d shape with rotation around the edge in white (that is in 0,0):
To "achieve" that result above, I tried using some modifiers:
- Solidify to get some thickness (of 2m here)
- Array of 180 item + Empty with 2degree rotation in Z
- Weld to try to enhance this aweful result
but the result is still bretty bad in the end and the generated mesh is pretty bad too (I'll export it in .stl)
So at this point I don't know what is the proper technic to achieve this kind of "circular extrusion".
In addition I'm trying to use modifiers because I didn't finished the initial shape yet and I really like the non-disruptive way.
any help would be welcome Thanks