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my renderings are showing up like this:Black area on edge of the Floor

When i move the Camera up ore down, the black area changes also. I play around with Clipping and that did not help. Clip Start 0.1m, End 1000m

I also checked all the faces orientated in the right way. All Faces are blue

But when i apply another material to the Floor, the Black Areas are gone.

I used the same "beton-material" i used on the Floor, on a wall and there it shown up right. (Beton-Image for Color channel + Beton-Image for Normal Map) nodes for material

I am not sure, if this a Camera ore a material problem...

You can also download this project file here an have a look on it: https://we.tl/t-EAdl5p9Slk

So i really hope someone have an idea ore a tip, what else I can try! Thanks a lot! :)

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It's your "Normal Map" "Tangent Space". Try a different value and the blackness will in- or decrease. Or, maybe, if you like this: put the alpha-plaster17 as strength (Normal Map) and color to color.

All "Normal" here

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  • $\begingroup$ Wow, thanks gilu! So easy, but so helpful. :) $\endgroup$ Commented Feb 3, 2021 at 13:30

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