This may be a theoretical question, but I'll ask anyway
In other words, I know that Blender can "morph" objects together. I'm no expert at it, and I've heard that problems are created when objects don't have the same number of faces, etc..., but I know Blender is incredibly powerful and maybe something like this can be done.
Can I "morph" them together to get the halfway point between the two? And if so, could I expand on that idea to take something like 50 skulls and get the "average" shape of all of them? Possibly something like the "average skull" they created in matlab in this paper: https://www.nature.com/articles/s41598-018-21662-w
That average of 50 skulls is my ultimate goal (what I'd like answered in this question).