I'm new at Blender and struggle with platings.
And try to make sort of SciFi looking plane like this, but this has been done manually extruding all faces and than moving them to the sides and up.
It's fairly simple shape, and it's very easy to do that manually, but what if we have much more complex objects and plates? How to do plating properly? It has to look like hard surface, not organic matter.
If the example is not enough I have the exact same problem on vent.
extruded alongside normals
All faces are at 90 degrees angle, no distortions.
Also solidify modifier gets the same weird results, but I believe the only thing that solidify do is to extrude along normals.