I'm trying to model very simple pipes for a unity project I'm working on. Everything was fine, until I added a curved pipe, the origin is not where I want it to be.

I'm working with a grid system, and the origin of the curved pipe has to be offset. I know how to change this in blender, but how can I get this into unity?

  • $\begingroup$ What exactly is the problem? What is wrong with the imported mesh and how do you want it to look instead? $\endgroup$
    – Jummit
    Feb 2 at 8:24

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