I'm recently start learning blender and i have a trouble with crating cuts in cylinder with subsurf modifier without breaking up roundness. Anyone have a idea how to model this kind of piece(picture 1)?

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  • $\begingroup$ Hello :). Either start with more edges, to have them evenly spaced around the whole cylinder, or correct the circular shape later. $\endgroup$ Feb 1, 2021 at 16:25


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