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I have a FBX model with embed texture. When I import the model in blender the model get import but not its texture. Model has a bitmap texture folder from which it has to call texture. Now how can I call all the texture from that bitmap folder so that the FBX model import all the textures.

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  • $\begingroup$ Usually, textures it comes with the name of the material and its mapa! example: materialA_Normalmap ... how is it there for you? $\endgroup$
    – 3D-ited
    Feb 1, 2021 at 11:22
  • $\begingroup$ I don't know how to know that? The model is exported from 3DS MAX with embed texture than it imported in blender. $\endgroup$
    – Haziq
    Feb 1, 2021 at 11:26
  • $\begingroup$ in the texture folder, can you see the images? $\endgroup$
    – 3D-ited
    Feb 1, 2021 at 11:39
  • $\begingroup$ Yes I can see images. They are ,jpeg $\endgroup$
    – Haziq
    Feb 1, 2021 at 14:10
  • $\begingroup$ Any reply from you folks will be appreciated. $\endgroup$
    – Haziq
    Feb 2, 2021 at 9:45

1 Answer 1

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first: Activate the node add onsenter image description here

Second: In shader editor: click in principled bsdf, after press shift + ctrl + t, and select all texture

enter image description here

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