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So I made these fenders for a truck and added a picture as material, the flames and red color are both from the same picture but I think it looks kinda boring (It's a big png with an entire colorscheme for other parts as well).

I was thinking about making/downloading an aluminium material and combine the picture and aluminium to give it that shiny look like a real truck. Not sure how I need to do this so any help would be awesome!

edit: here's the link to the image: https://ibb.co/Twc7W9Z
The colors look cool but I wanna give those parts a material look as well, like chrome, aluminium, etc..
enter image description here
edit 2:
It is now like this:now

and I wanna make it look like real material and shine like this: enter image description here

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  • $\begingroup$ Can you please provide the flame texture? $\endgroup$ Feb 1 at 10:21
  • $\begingroup$ I can't because the image file is over 2mb so I can't upload it. As I said, it contains textures for wheels, doors, etc.. as well. $\endgroup$
    – Swipes
    Feb 1 at 10:28
  • $\begingroup$ I added a link so take a look if u can open that $\endgroup$
    – Swipes
    Feb 1 at 10:30
  • $\begingroup$ Like this? prnt.sc/xyz9nl $\endgroup$
    – 3D-ited
    Feb 1 at 12:03
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    $\begingroup$ You don't need to mix textures, you just need to increase clearcoat in your Principled BSDF shader, as well as tweak other settings (set metaliness to 1, roughness to low), and add proper lightning (perhaps some HDRI which is crucial for reflections). $\endgroup$ Feb 1 at 13:16
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Yes, you can in many ways. You can just mix RGB:

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Or similarly you can mix shaders (here the effect is the same, but with different Principled BSDF settings it would differ):

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Or you can do something more interesting:

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If you have some specific textures in mind and a specific way to merge them, it would be good if you described them in your question. A texture with scratches could be added based on it's alpha channel for example.

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