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I am a new user for blender (Using Maya in the past).

This time I try to use blender to build up a model and rig it using the Armature Human(Mata-Rig).

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Since it just a simple model like this.

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I just parent it with bone by using pose mode Ctrl + P.

enter image description here

And than export it to fbx.

enter image description here

Import to unity and Humanoid it, add a Xs Live Animator component. Click play, the problem is show.

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What's wrong that I make?

I have try to make it T-pose before export form blender, it give same result.

I have try to import the white one [which rig by maya] in blender and then export, it give same result.

I have try to change the export setting but it give same result.

How can I solve this problem?

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  • $\begingroup$ Please do not add "solved" as part of the title. If you found a solution for your problem please write it on the answers section and mark it as accepted there. Read: what does it mean when an answer is accepted? $\endgroup$ – susu Feb 1 at 14:36

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