I am a new user for blender (Using Maya in the past).
This time I try to use blender to build up a model and rig it using the Armature Human(Mata-Rig).
Since it just a simple model like this.
I just parent it with bone by using pose mode Ctrl + P.
And than export it to fbx.
Import to unity and Humanoid it, add a Xs Live Animator component. Click play, the problem is show.
What's wrong that I make?
I have try to make it T-pose before export form blender, it give same result.
I have try to import the white one [which rig by maya] in blender and then export, it give same result.
I have try to change the export setting but it give same result.
How can I solve this problem?