I'm part of a small programming company, and we're designing assets for our first game. My assignment at the moment is to texture this mesh:
I had to look up a few tutorials on how to do this as I'm still fairly new to Blender(as well as game design), but after a few hours, I managed to construct a decent UV Map.
Now, here's where I start to run into a problem. Most of the mesh is separated into different islands, but once I start to do some texture painting, I select the faces I want to color using the bucket tool, and somehow the colors overlap onto other islands.
I'm thinking this has something to do with the fact that each island in the UV Editor is relatively close to one another(and also that I have the bleed factor set to 5 pixels), but it also raised a question: is it possible to assign multiple textures to the same mesh, and if so, do I have to make separate UV maps for each texture?
Basically, what I want to do here is create separate texture images for different parts of the same mesh. Like for example, I need one image for the walls of the arcade machine, and then another for the joystick and buttons.
I apologize if this has been asked before. I searched the web for an answer, but I couldn't find a solution that fit my needs.