I'm part of a small programming company, and we're designing assets for our first game. My assignment at the moment is to texture this mesh:
I had to look up a few tutorials on how to do this as I'm still fairly new to Blender(as well as game design), but after a few hours, I managed to construct a decent UV Map.
Now, here's where I start to run into a problem. Most of the mesh is separated into different islands, but once I start to do some texture painting, I select the faces I want to color using the bucket tool, and somehow the colors overlap onto other islands.
[
I'm thinking this has something to do with the fact that each island in the UV Editor is relatively close to one another(and also that I have the bleed factor set to 5 pixels), but it also raised a question: is it possible to assign multiple textures to the same mesh, and if so, do I have to make separate UV maps for each texture?
Basically, what I want to do here is create separate texture images for different parts of the same mesh. Like for example, I need one image for the walls of the arcade machine, and then another for the joystick and buttons.
I apologize if this has been asked before. I searched the web for an answer, but I couldn't find a solution that fit my needs.