Seems simple enough, but I can't find the solution. How do I simply extrude this along it's current angle (axis)?
2 Answers
You can create a custom orientation.
- Select the tilted face
- Click the + button to add a custom orientation
- Extrude the top face, choose your custom orientation and use the Y axis
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1$\begingroup$ Hi, @Jachym.. (as always, I'm open to correction, but..) I think the Custom Orientation is independent of the header orientation in play when it's created. If created from a face, it will always be Z-normal to the face. And there's no guarantee that Y will be parallel to any edge. (X and Y are always orthogonal, even in a skew face). It's more reliable to create an orientation from an edge or any 2 verts, and use the Y, which will always be along it. $\endgroup$– Robin Betts ♦Jan 31, 2021 at 21:09
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1$\begingroup$ Hello Robin :). Thanks for the comment, you're right! Always learning new stuff here :) $\endgroup$ Jan 31, 2021 at 21:24
- Press 1 for vertex selection mode
- select one of vertices of this face
- Press SHIFT + D to duplicate it
- Press 3 for face selection mode and select the face
- Press G twice
- Hold ALT and drag, then click
- Press CTRL + R
- Create a loopcut
- Press 1 for vertex selection mode
- Re-select the corresponding corner to make it active
- Activate vertex snapping
11.press G and snap it to the copy you made before 11. Press A, then M, then B to remove the temporary vertex.