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Seems simple enough, but I can't find the solution. How do I simply extrude this along it's current angle (axis)?

enter image description here

Like this example: enter image description here

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You can create a custom orientation.

  1. Select the tilted face
  2. Click the + button to add a custom orientation
  3. Extrude the top face, choose your custom orientation and use the Y axis

enter image description here

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    $\begingroup$ Hi, @Jachym.. (as always, I'm open to correction, but..) I think the Custom Orientation is independent of the header orientation in play when it's created. If created from a face, it will always be Z-normal to the face. And there's no guarantee that Y will be parallel to any edge. (X and Y are always orthogonal, even in a skew face). It's more reliable to create an orientation from an edge or any 2 verts, and use the Y, which will always be along it. $\endgroup$ – Robin Betts Jan 31 at 21:09
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    $\begingroup$ Hello Robin :). Thanks for the comment, you're right! Always learning new stuff here :) $\endgroup$ – Jachym Michal Jan 31 at 21:24
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  1. Press 1 for vertex selection mode
  2. select one of vertices of this face
  3. Press SHIFT + D to duplicate it
  4. Press 3 for face selection mode and select the face
  5. Press G twice
  6. Hold ALT and drag, then click
  7. Press CTRL + R
  8. Create a loopcut
  9. Press 1 for vertex selection mode
  10. Re-select the corresponding corner to make it active
  11. Activate vertex snapping

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11.press G and snap it to the copy you made before 11. Press A, then M, then B to remove the temporary vertex.

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