On this padded-shoulder suit jacket I'm making, I use Shrinkwrap with vertex groups to tightly fit only the sleeves, since the body of the jacket has a good fit already. However, everything in the vertex group is instantly 100% fitted to the arm--is there a way to taper the fit with just the Shrinkwrap modifier? (I somewhat achieved what I wanted via Bridge Edge Loops, but I may need a better explanation of its features to use it well.)
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1$\begingroup$ You have better chances of getting a answers if all of the information is visible in this page, instead of asking users go through links to understand what you want to do. Please use the edit link at the bottom of your post (i.stack.imgur.com/lXFuK.png) and use the tools from this site to upload images so that they are displayed as part of your question. See [How to upload an image to a post?] (meta.stackexchange.com/questions/75491) $\endgroup$– susuJan 30, 2021 at 5:28
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$\begingroup$ Edited. Still dunno if the images are needed though. $\endgroup$– NintendrawJan 30, 2021 at 6:39
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2$\begingroup$ You can draw weight paints with a gradient with ALT + click drag $\endgroup$– GorgiousJan 30, 2021 at 7:56
1 Answer
The influence of a Shrinkwrap modifier is weighted by its target vertex-group, if it has one. All the usual tools in Weight-Painting are available to modify the vertex-weights.. blurring.. normalising..
Once a group exists, and if at least one of its vertices is selected, vertex-weights can be set in Edit Mode, for more control.