I am working on a livery of F1 car (it's my first project after tutorials) and want to achieve a V-shaped car livery like on this photo:
I created a gradient texture with texture coordinate on an empty, like the guy in this video: YouTube and it looks like below. The empty allows me to rotate and scale the gradient texture. I thought that since there is a Mirror modifier on the body, the shader would also be mirrored, but it's not the case. I want to mirror it, like on the screen from the video.
I tried moving, rotating and scaling the empty, but it didn't work :(