The answer was to first select the camera and press Ctrl+Numpad 0 and then perform the Ctrl+Alt+Numpad 0
User CD38 on http://blenderartists.org/forum/archive/index.php/t-78116.html explains:
I'm pretty sure you made the body into the camera at some point with
an accidental Ctrl-zero when it was selected. You need to be careful
with those Numpad-zero commands. Here they are:
zero alone: changes the viewport so you're looking
through the active camera. ("I wonder what the camera's seeing?")
Ctrl-alt-zero: moves the camera to match the current 3D
viewport. ("I like this angle; let's put the camera here.")
This is why your humanoid is jumping around and looking
inside itself. Very mind-bending.
Ctrl-zero : makes the selected object into the active
camera. Anything can be a "camera." In this case it's your
humanoid object. This is poorly documented and seems to cause
all kinds of grief because it's an easy misstep.
Select the real camera with the RMB and do Ctrl-zero and all should be
well.
(I found this answer and decided to document it here on stackexchange because I had a hard time finding the answer and would have expected this question and answer on this site)