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Trying to follow along with a tutorial and in that tutorial the idea is to look at an object I created from the front and then set the camera to the current view.

The steps to do this are:

  1. Numpad 1 (Front perspective)
  2. Ctrl+Alt+Numpad 0 (Align Camera to View)

For some reason whenever I do this I don't see anything in the camera and then panning the view around I see that my object seems to have moved to where I wanted the camera and my camera hasn't moved at all.

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The answer was to first select the camera and press Ctrl+Numpad 0 and then perform the Ctrl+Alt+Numpad 0

User CD38 on http://blenderartists.org/forum/archive/index.php/t-78116.html explains:

I'm pretty sure you made the body into the camera at some point with an accidental Ctrl-zero when it was selected. You need to be careful with those Numpad-zero commands. Here they are:

  • zero alone: changes the viewport so you're looking through the active camera. ("I wonder what the camera's seeing?")

  • Ctrl-alt-zero: moves the camera to match the current 3D viewport. ("I like this angle; let's put the camera here.") This is why your humanoid is jumping around and looking inside itself. Very mind-bending.

  • Ctrl-zero : makes the selected object into the active camera. Anything can be a "camera." In this case it's your humanoid object. This is poorly documented and seems to cause all kinds of grief because it's an easy misstep.

Select the real camera with the RMB and do Ctrl-zero and all should be well.

(I found this answer and decided to document it here on stackexchange because I had a hard time finding the answer and would have expected this question and answer on this site)

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