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I'm working on a model for a game in Blender 2.79, and I'm thinking the model will have facial expressions that can change in a similar manner to Ocarina of Time.

A prototype of what I'd like to go for

(A prototype of what I'd like to go for)

However, I'm not sure how to make the head of the model change expressions in order to get as many facial expressions as I'd like. What would I need to do to not only make this model have different facial expressions, but have him be able to change between them in animations?

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  • $\begingroup$ It depends on the game engine that you want to use. In Blender you can do face expressions in several ways, for example 1) Face rig with bones like the shipped add-on Rigify does, 2) expressions with shapekeys ... 3) Bendy bones - probably don't work in game engines 4) Textures + UV warp modifier (youtube.com/watch?v=beTOy-dwOOc) - no idea if this works in game engines, 5) Grease Pencil - probably won't work... Oh, and you use 2.79, sorry, I have no idea what options exist there $\endgroup$
    – Blunder
    Jan 29 at 13:15

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