I'm trying to experiment with both Cloth physics and particles, and I need a little help.
I have a character with a long coat, and I'm trying to get the bottom edge of his coat to kind of... break(?) into little bits, like embers or smoke or something; but at the same time, I don't want to break his entire coat.
Cloth physics work OK on the coat itself - it behaves.
Is this possible? Just to 'break' a little bit of his coat while still allowing it to move like clothing?
Tell me if I'm being too vague, and sorry in advance if I am.