I made a png file in Photoshop that only has R/G/B/A channel like this:
Then I'm going to use this as my texture in Blender in shader editor:
The final result is like this all black, where the text should've been in the red area,because I only unwrapped the center face
Why is mesh all black, even the left corner dots that represents all the rest faces, are black, the area in the texture is transparent, did blender treat transparent area as Black? The Png image doesn't have Alpha channel, only R/G/B, can some one help me to understand。
Edit:This is my original image,with only R/G/B channel, no Alpha channel, you can check how it looks in Photoshop from above checkerboard screen shot, the background is transparent, though no Alpha channel, no 4Th channel, it 's transparent and I suppose the RGB for the transparent is NULL, I'm not sure if transparent pixel can be R:null,G:null,B:null, if you know what I mean, it is common to control by using Alpha channel, but Photoshop can save transparent as NO RGB VALUE