hay , i recently learn to make large ocean using displacement from baking ocean modifier, but i have problem issue with the dicing artefact. i already try to play with dicing rate 1px-4px. but the result is same just it good in far camera angle. i already using 2 sub modifier.

here the result the close from camera enter image description here

and the far from camera is look fine

enter image description here

here the subdiv setting enter image description here

  • 2
    $\begingroup$ Hello :). There simply isn't enough geometry. You can increase the Max Subdivisions field to maximum of 16. Other than that, you'll need to add more subdivisions before the adaptive subdivision modifier is applied. $\endgroup$ Jan 28, 2021 at 12:23
  • $\begingroup$ hay, i already have 4 sub level before sub n my poly reach 3 million. the max sub i try in 15 but it still same issue,..but if i make dicing rate to 4px same the preview it's look fine but less detail. $\endgroup$ Jan 28, 2021 at 12:40
  • $\begingroup$ Hey :). Well, even 3 million vertices might not be enough for an ocean. Just in case - is your mesh smooth shaded? That might help a bit in the flatter areas. $\endgroup$ Jan 28, 2021 at 12:47
  • 1
    $\begingroup$ i think i already have a answer, i juts try to change the interpolation method to smart, but the detail is gone $\endgroup$ Jan 28, 2021 at 12:51


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