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I've ran into a little problem while trying to create a sort of railing - i've created a plane, subdivided it and then deleted only the faces which left me with this.

enter image description here

Next Step was to convert this into a curve to then bevel it and have a railing - but there lies my problem. The Bevel is very inconsistent and all over the place.

enter image description here

Scale is 1,1,1, all transforms are applied and switching to 2D doesn't help - so after gooogling for a while i'm all out of ideas. Any help would be much appreciated.

Thank you

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    $\begingroup$ a curve vertex can only be connected to 2 other vertices, not 3 or 4, therefore the problem with your topology $\endgroup$
    – moonboots
    Jan 28, 2021 at 7:33
  • $\begingroup$ Thank you, but then i wonder how this guy does it ? youtube.com/watch?v=lmACxKsDtlk at around 12:50 you can see it ? $\endgroup$
    – WTFlorian
    Jan 28, 2021 at 8:56
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    $\begingroup$ see few seconds before, at 12:20, the edges are not connected $\endgroup$
    – moonboots
    Jan 28, 2021 at 9:00
  • $\begingroup$ Oh, i see, thank you for pointing that out, i must have missed that. Thank you $\endgroup$
    – WTFlorian
    Jan 28, 2021 at 9:02

1 Answer 1

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You could try a different approach, and use a skin modifier on a mesh object for something like this.

enter image description here

In edit mode mark a vertex as root, select a vertex and choose Mark Root in the modifier. Also add a subdivision surface modifier to smooth the result.

enter image description here


You will likely need to scale the skin down some initially, in edit mode do this by selecting all and using ⌃ Ctrl + A to resize.

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  • $\begingroup$ I will give that a try, thank you very much for showing me this approach. $\endgroup$
    – WTFlorian
    Jan 28, 2021 at 9:02

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