I'm trying to render a building using an orthographic camera. The first side of the building works fine, but when I mirror the camera to the other side of the building the camera is in the right position but the view through the camera is mirrored on the Y axis.
I tried different things:
Mirror the camera again and rotate it around 180°. Doesn't work, the viewport is still mirrored on one axis.
Apply Rotation, Location and Scale (doesn't work either)
My question is, how do I fix this behavior?
PS: I fixed it with new camera - but the question, or the answer is still interesting.