The result that i need
I've been struggling for this one, I need to make a cone, but the cone is made of little hexagon or honeycomb if you prefer, to give you a much better idea, look at the pyramid of giza the general forme or shape is a pyramid but in reality it's made of cube and cuboid, the same should be applied to the cone beeing the general form but made out of hexagone shapes.
I started with making a hexagon I gave it array then I made a curve circle (Add-Curve-Circle) then select hexagon (Add modifier-Deform-Curve) then set curve object to deform with Circle.
Sscale it to complete the circle then select it add another Add modifier-Generate- Array to make more of the hexagonal circle but vertical.
All good until I rotate it to make a cone
The problem is it always end up the same way the hexagon shape is always stretched at the top
The hexagonal cylinder need to be transform to a cone without stretching at the top or the bottom it's okay if the hexagon at the top is smaller then the one at the bottom (like an evolution but backwards you start big but it gets smaller)