I have a scene with objects and lighting, and all the objects have textures/shadows/etc... baked via cycles. For example, the ground plane texture:
Now I can set all the objects with their baked textures as shadeless and they look fine.
But I can't get the player object to cast shadows (using the same spot light).
I understand shadeless essentially turns off shadows, but I need some way to turn off all shadows except shadows emitted by the player object. Is there a way to do that? I am trying to achieve real time shadows from a player in a baked environment. Seems like it should be possible?
I've tried a ton of the checkboxes and sliders in the materials panel (like
Shadows Only and
Alpha Blend) but to no avail.