After importing a .fbx sofa model I found online, I realized the scale was set to 0.001 so I applied the scale (Ctrl + A, S) to set it to 1 but my image texture is still far too big to display properly. I've tried scaling my image down through the mapping nodes but I can not get it to work. I checked the UV editor and the mesh on the sofa is so tiny that it's impossible to even see on my screen. How do I get this to scale properly? I've added a plane in the scene to demonstrate what the image texture should look like and how I normally apply my textures.
Here is a link to the .blend file