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today I have a new problem with the camera movement. (It seems I bump into problems every day) I tried to make the camera push towards the main object(in the file you will see it's a medal in our game) while rotating as it moves along. I created an empty cube, parented the camera with it, added a "follow path" modifier with the spiral path along which the camera would move, and added a "track to" modifier and set the target to the main object. After the configuration, the camera could move but I couldn't make it rotate no matter where I clicked. Then I created a new file, repeated the process and guess what, now the camera can rotate but I can't stop the rotation. I am confused. I've attached both files, please point out where I did wrong and what I should do, thanks in advance!

medal animation.blend

medal animation.blend

the other .blend file that made me confused

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For the file with the spiral, disable the Follow Path constraint's "Fixed Position"* option and click on the Animate Path button:

enter image description here

If you want to go from top to bottom, select your spiral, switch to Edit mode, as you can see if you display the normals they go from bottom to top, so select all and right click > Switch Direction.

enter image description here

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