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I am trying to make a roundish pipe for my project. I am not very experienced in Blender yet and this project is very ambitious for me.

Basically, I am trying to make Pathfinder from Apex Legends, and I am still at the head part. He has two pipes going around his eye (I will show the image below). To make a pipe, I followed this video tutorial:

The Fastest Way to Model Pipe In 5 minutes Blender 2.8

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You can just use a nurbs path (or any curve) with a curve circle as a bevel object...

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Model the curve into place, and choose the circle as the bevel object in the curve>geometry properties and adjust from there.

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It's going to be hard to properly correct your current pipe. If you bevel your angles, it won't give a good curve on the whole angle. Or you can simply try to apply a Subdivision Surface modifier.

Your current shape:

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With a Subdivision Surface modifier:

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If you apply the modifier (here with a subdivision level of 1):

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A fun way to make pipes is first to create with simple vertex extrusions:

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Then bevel the angles (Ctrl + B and tweak the parameters in the Operator box):

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Convert your mesh to a Bézier curve (header menu → ObjectConvert ToCurve):

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Then bevel your curve to give it thickness (Properties panelObject DataGeometryBevel). After that, reconvert to mesh, give it a Subdivision Surface modifier, and a smooth shading...

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  • $\begingroup$ It worked I made as many vertices as posible and later used Ctrl+Shift+B to add more of them after that I converted it and made it big enough. Its not perfect but i am happy with the result $\endgroup$ Jan 26 at 15:38
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The answer is patience, you follow the video by making a cube and deleting all but one vertice and then use that vertice to make a pipe/tube. The more vertices you add the rounder the pipe will be.enter image description here

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