I'd like to add color to a 'wave' procedural texture.

Other procedural textures come with color options (like cheker e.g.) but this one doesn't. I am new to the Cycles rendering engine and I don't know how to use nodes or combine them.

Is there a way to mix this with another shader so i get a colored procedural texture?

  • 2
    $\begingroup$ How about a colour ramp between the texture and the shader? $\endgroup$ – user7952 Dec 15 '14 at 13:51
  • $\begingroup$ How is that done? @SixthOfFour $\endgroup$ – invicente Dec 15 '14 at 13:53
  • 1
    $\begingroup$ I believe @BlendingJake just gave you the answer. :) $\endgroup$ – user7952 Dec 15 '14 at 13:55

You can do this by putting the Color or Fac output of the texture through a Color Ramp Node and adjusting the colors and positions of the markers. This works both for Cycles and Blender Render Cycles enter image description here Blender Render enter image description here


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