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I am working on a model, and now I have stumbled upon a problem. I want to change the angle of my bevel, but all this while its still non-destructive. Is there a way to do this, without the need of applying the bevel modifier?

The thing is easily representable with the default cube, that's why I am showing with it.

enter image description here

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One way is to bevel by percentage of edge length.

  1. Set Width Type > Percent
  2. Uncheck Clamp Overlap
  3. Add loops and slide them to control the angle

enter image description here

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Aside from @Jachym's method, you can also do something like it with a custom 2-segment profile, with the central control-point set to Vector, and clipped against one edge of the graph...

enter image description here

... but as you can see from the tilted cube in the illustration, it still means introducing a (bad topology) extra edge.

It would be very nice if Blender had asymmetrical bevels: if you could, as it were, move the end-points of the custom profile, instead of introducing a new point in the middle.

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    $\begingroup$ Nice! This is the method I wanted to show, but couldn't make it work :). $\endgroup$ Jan 25 at 14:22
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    $\begingroup$ @JachymMichal yes ... but actually I've 'always' used your way.. better topo for subdiv. Actually haven't done that, either, much, I usually just model destructively. $\endgroup$ Jan 25 at 14:27

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