I have modeled a character in blender. It has two meshes (a body and a hat) and one rig. I have created some animations and it seems that it works fine in blender itself, body and hat moves accordingly to the rig. But in unity hat stays still in the air and not moving. I think I exported to fbx wrongly and maybe it is a matter of some checkboxes (in export options), please advice some help. Thanks in advance!