I imported a(n MMD) model with accurate physics, but everything that controls it (rigid bodies = ovals, joints = right angle things) was instantly made invisible. There are over a hundred of each. How do I make every selected "object" (rigids, joints) visible quickly for easy repositioning? Thanks!

EDIT: Blender seems to treat joints as empties and rigid bodies as meshes (though Idk why they look low-poly in Edit mode and subdivided/smooth in Object mode). These two things define physics (collisions, cloth, etc) in MMD.

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  • $\begingroup$ A little more inspection says the joints are considered empties and rigids are considered meshes (with invisible subdivide modifiers?) in Blender, though I want to toggle all their visibilities at once more than their shapes right now. These items define physics behavior in MMD. $\endgroup$
    – Nintendraw
    Jan 25 at 9:33
  • $\begingroup$ The command appears to be Shift+G for v2.90, and the tooltip says that only works for visible items, which of course doesn't apply here. $\endgroup$
    – Nintendraw
    Jan 25 at 11:25
  • $\begingroup$ yes my bad, and I didn't see any proper way to do what you wanted, it looks like you've found $\endgroup$
    – moonboots
    Jan 25 at 11:42

As it turned out, the quickest answer was MMD/plugin-specific. Anyone using MMD models in Blender needs to have mmd_tools installed (Powroupi has the most updated version now). Installation provides an MMD and a Misc tab in the N menu, and Misc > MMD Display has checkboxes to make all rigids and joints instantly visible, at which point they can be grouped and manipulated en masse.


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