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I want to make the origin in Edit Mode at a vertex, but it keeps setting it to the last clicked-on face.

Now in Edit Mode the pivot is on the last clicked-on face.

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  • $\begingroup$ I'm not entirely sure what you mean. I suspect you want the Pivot (the location of the transform widget, RGB arrows) to remain on the last selected vertex while both vertex select mode and face select mode are enabled. Is this correct? If so, could you explain why you want this? AFAIK it's not possible but perhaps we could come up with a suitable alternative if we knew the use-case. If this is not what you want, could you clarify? $\endgroup$
    – gandalf3
    Dec 15, 2014 at 6:32
  • $\begingroup$ More information is needed. $\endgroup$ Dec 20, 2014 at 11:11

5 Answers 5

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In Edit mode, make sure you enable vertex selection.

enter image description here

Click the vertex to which you want to set the origin.

While still in Edit Mode, Mesh > Snap > Cursor to Selected If all you want to do is change the pivot point, set it to 3D cursor.

enter image description here

If you actually want to change the origin.

Tab to Object mode, then Object > Transform > Origin to 3D Cursor.

Since Blender 2.8 it's Object > Set Origin > Origin to 3D Cursor.

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  • $\begingroup$ But i need it to be on the most recent VERTEX after A is pressed in edit mode $\endgroup$ Dec 14, 2014 at 17:14
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    $\begingroup$ @AidanPallian Then first click the vertex you want to be the origin or pivot point, then change the origin or pivot point as per the instructions, then, in Edit mode, select all. If the 3D cursor is snapped to that vertex, it will remain there even when you select all, and if the pivot point is set to 3D cursor, it will follow the 3D cursor, no matter which vertices are selected. $\endgroup$
    – user7952
    Dec 14, 2014 at 17:18
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    $\begingroup$ Complicated. Why can't Blender just add a menu like "Set this as the origin" in the Vertex menu? $\endgroup$ Sep 19, 2021 at 2:07
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A practical alternative is:

  • Enter in edit mode (in this mode the origin menu in the tool shelf hides and you are no more able to use it, but don't worry...);
  • Select the vertex (one or more vertexes or edges, or faces) you want to use as referring for the new origin position. If you select more of them modify the Pivot Point to Median Point so blender will automatically calculate the median point accordingly with your selection;
  • Press space bar to show the dynamic space bar menu;
  • In Search text box of space bar menu insert: Set Origin to Selected; Confirm with Return or left click on Set Origin to Selected menu item;

Notice: once done the first time, you will be able to access and apply the command in future just pressing space bar and Return, until you don't search for another command into space bar dynamic menu.

The screenshot:

The screenshot of the main steps to accomplish the operation

Fast and effective... Enjoy...

PS.: I don't know if there is an item in the tool shelf for Set Origin to Selected though: if there is I can't figure out where it is... In fact I use the space bar dynamic menu

Hope in the future blender releases the origin menu doesn't hide in edit mode and hope developers will add some more good options like the above so can be found faster and visually.

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  • $\begingroup$ I don't have that option ;-; nevermind I found a script that does it ghigiblend.wordpress.com/2011/11/25/… $\endgroup$ Apr 3, 2018 at 16:55
  • $\begingroup$ @UanpisCardada, Notice that I'm not sure yet if the command I used is blender native or comes with any plugin. I just activate all plugins in blender just out of the box $\endgroup$ Apr 8, 2018 at 2:13
  • $\begingroup$ This option comes fromt he plugin "3D View: Dynamic Context Menu" $\endgroup$
    – Van Coding
    Jan 5, 2019 at 15:30
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If you are trying to change the pivot point for a group of vertices I would try selecting a point and use Shift+S and Cursor to selected. Then at the top center of the window there is a small button with a drop down menu that says, "transform pivot point". If you select the option for 3D Cursor then you can use it as a pivot point for a group of selected vertices within an object and still stay in edit mode. Sorry, I don't know the fancy terms for everything yet. I'm just getting started with Blender and figured this out myself.

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If you enable the shipped add-on: '3D Viewport Pie Menus', CtrlAltX will bring up the Origins pie, which includes 'Origin to Selected' in Edit Mode.

(On my system, I've had to remap it to ShiftAltX, because of conflict with the OS.)

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  1. Select the vertex in Edit mode.

  2. Press N. Transform->Vertex.

  3. Under the vertex coordinates change display values from Local to Global.

  4. Copy and paste vertex coordinates to Transform->3D cursor-> Location.

  5. Put pivot to the 3D cursor coordinates.

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  • $\begingroup$ Thank you, Timaroberts. $\endgroup$ Nov 30, 2021 at 19:14

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