Cycles doesn't seem to allow me to bake it's World-Space Normals or Position Map. I just tried to bake it the same way I'd bake a Normal Map but with their own Material and Image. Then some setting switched around.
That'd be cycles render, bake type diffuse, only color on the Influence, and selected as active is false. New Mat with the Texture Coordinate plugged into a Vector Transform and then just a Material Output.
I need image data of the world space normals and the position map so I can use the tri-planar node in substance to get a seamless sphere material.
But I can't figure out how to bake out my maps. And the bake is "successful" but the image data is just pure black. I know I got my material setup good because in the render mode it looks alright. Any help appreciated.