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I'm a newbie to Blender, and this is the thing I'm trying to accomplish. I've got a bezier curve in 3D space and a grid. I want to show the projection of the curve onto the grid, so I use the shrinkwrap modifier on the curve to project on the grid. So far, I managed to get all this working ok.

Now I would like the projection to appear in a render of the scene, so I think I need the output of the shrinkwrap to be a mesh (correct me if I'm wrong!). How do I do this? I'm looking for a python blender api way of accomplishing this, but any hint on how to get me started would be very appreciated.

Thanks in advace.

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  • $\begingroup$ Do you mean apply the modifier? $\endgroup$ – susu Jan 22 at 17:14
  • $\begingroup$ Thanks for your quick reply. I'm sorry, maybe I expressed myself wrong, I'm just a newbie in blender (and english is not my first language). I actually apply the modifier and I get the projection (and the geometry checks out from what I can see). BUT the think is that now I want the resulting curve (the projection onto the grid) to appear in a render. So I guess I need it to be a mesh, right? If that's the case, my question is: how to achieve this? $\endgroup$ – user2734434 Jan 22 at 17:23
  • $\begingroup$ Please edit your question and clarify the text there. Some users that might be able to help you do not read comments. Add images that show what you want to do. $\endgroup$ – susu Jan 22 at 17:25
  • $\begingroup$ Curves can be converted to a mesh, in the menu select Object > Convert to > Mesh. $\endgroup$ – susu Jan 22 at 17:28
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    $\begingroup$ For the curve to appear in a render, it has to have a thickness. At its simplest, that means just giving the curve a native Bevel in its Data tab > Geometry panel. If you like, you can convert that to a mesh. $\endgroup$ – Robin Betts Jan 22 at 18:15

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