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I have a model of the hand which I'm animating based on imported mocap files. The process of copying the animation from an imported armature to my armature is described in this answer: https://blender.stackexchange.com/a/75450/114821

In short, there are three steps:

  1. Create constraints and link bones between two armatures
  2. Iterate over all frames, apply transform, and insert keyframes for all bones
  3. Delete constrains

The problem is that after this process the weight painting of the hand is all messed up, causing horrendous distortions of the hand:

enter image description here

The weight painting for the rest position (which looks reasonable) is different than that of the pose position.

How can I make sure the proper weight painting is respected?

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