I've tried sculpting fine details with alpha maps but it always lags so bad. I've used Dynatopo with constant detail for it which works at first, but then the poly count starts rising and everything slows down.
I've tried using the Multires modifier and it doesn't work right. Some areas, I can apply the details but in others it's just a blur. Only way to solve it was to increase the poly count to 100 million, but then it lags like crazy.
I'm confused. How is one suppose to sculpt fine details in Blender just like you do in Zbrush? It feels like Blender Sculpt tools aren't made for this. Which is a huge bummer for me.
I'm using Blender 2.91.